Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, October 25, 2012

Teens, Books and

Librarians can play a pivotal role in getting more teens to like books by redefining video games as "books."

Thursday, October 18, 2012

Librarians should should celebrate Teen Read Week by clearing out all of the books from the library's teen section and using the space to host a real fight-to-the-death Hunger Games.

Ask the readers: What would be the grand prize for the teen winner of your library's Hunger Games?

Friday, November 12, 2010

Gamy, Smelling

Celebrate the American Library Association's National Gaming Day by spending an entire day playing Minesweeper, Solitaire, or Call of Duty: Black Ops on your office computer.  If your library doesn't endorse the rather obvious arcade-library connection, you can always celebrate by playing mind games with your colleagues and patrons instead.

Ask the Readers: How will you celebrate National Gaming Day @ your library?

Thursday, August 16, 2007

Games, Playing

Many libraries have instituted gaming events where patrons are invited into the library to compete in Wii tournaments, World of Warcraft marathons, and Guitar Hero duels. The American Library Association and the Association for College and Research Libraries are once again behind the times with their glaring lack of arcade performance indicators in their information literacy standards.

Perhaps... "The information literate should be able to deliver a thunder clap to fell a Wailing Banshee."

Ask the readers: Got a gamy suggestion for the ACRL information literacy standards? Share it in the comments section below.